Daan Kuhlmann


Future of AR?

A graduation portfolio by Daan Kuhlmann


People use technology on a day-to-day basis, spending nearly half their day interacting with media. They receive 90% of media information from screens, but the possibilities of interaction with screens is limited. With the rise of AR wearables new ways of experiencing information are found, because hands, eyes and even voice can be used to control the digital environment instead of keyboards and controllers. This can result in the user experience being more intuitive and engaging.

Greenhouse wants to explore the possibilities of the Magic Leap, one of those AR wearables, creating an understanding of how an AR experience for a wearable should be designed. Greenhouse seeks to gain a lot of knowledge about user experience in order to be prepared when the AR wearables start to be accessible for the general public. There is a knowledge gap on how such an experience should be made. This led to the main question:

‘How to design a user-friendly experience for AR wearables?’

Sub-questions to answer this question are:

  • What is AR used for and what might be future uses?
  • What is the added value of an AR wearable compared to other, more common ways of using AR?
  • What kind of UI has the best usability and what is the most intuitive way of controlling it with an AR wearable?
  • What are the design guidelines on related products, and how to apply these to AR for wearables?
  • What are constraints for the user and bystanders, when using an AR wearable?

  • A design challenge was also created:

    Set up user experience guidelines for AR wearables using information gathered by designing, building and testing a prototype for AR wearables.

    These guidelines will give Greenhouse insight into the do's and don'ts of making an AR wearable application, so they will be prepared for interested clients.

    Are you already up to date?

    Project Initiation Document

    Reading Guide


    The last semester of my study I learned a lot about augmented reality, wearables and user experience. This learning process could not have been possible without the help of fellow students, colleagues and teachers.

    I want to thank my team for working together with me on the Magic Leap project.

    Bas Ploeg, Alex Scale and Mitchel van de Water have to be thanked for their support as company mentors

    Special thanks to Pedro Alexandre for helping me create 3d characters for this portfolio

    Finally, I want to thank Frens Vonken for his feedback and tips.

    Follow me on my journey through my graduation!

    Daan Kuhlmann